Alwolf's MudGuide to Success
Jedi | Dark Jedi | Mercenary | Smuggler | Bounty Hunter | Technician |
Jedi Knights
do not act for personal power or wealth but seek
knowledge and enlightenment. This class gives you the wisdom of peace,
blessing and healing, though it is possible to learn more violent
spells.
Yoda: "A Jedi must hold the deepest commitment, the most serious mind."
A Jedi Knight is capable of constructing his own Personal Lightsaber. This requires him to acquire a number of various lightsaber parts prior to this.
You can improve your force abilities by using the practice command.
Jedi Abilities Level Gained -------------- ------------ Armor 1 Cure Light 2 Sustain 3 Focus Mind 4 Force Jump 5 Detect Alignment 6 Detect Masking 7 Detect Poison 8 Mask 9 Cure Serious 10 Remove Poison 11 Cure Blindness 12 Jedi Speed 14 Sense Life 16 Group Armor 17 Sense Danger 18 Peace 19 Cure Critical 20 Sleep 22 Strength 24 Sanctuary 26 Heal 28
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Sith
who do choose this path have at their disposal, force abilities
which embrace the dark nature of their Master. These abilities are
among the most offensive and violent spells of any known. Only
those, who have fully given themselves over to the Emperor and the
Dark Side, can surpass the devastation of the Dark Jedi.
Emperor: "Your feeble skills are no match for the power of the Dark Side!"
Dark Jedi can also prepare a powerful Personal Lightsaber. This requires the Sith to procure a number of lightsaber parts. This is often done irregardless of the current owner's consent.
You can improve your force abilities by using the practice command.
Sith Abilities Level Gained -------------------- ------------ Force Bolt 1 Armor 2 Chill Touch 3 Detect Masking 4 Force Jump 5 Burning Touch 6 Focus Mind 7 Detect Alignment 8 Masking 9 Fingers of Pain 10 Strength 11 Blindness 12 Force Spray 13 Jedi Speed 14 Sense Life 15 Sense Danger 16 Death Twitch 18 Dark Influence 20 Control Mind 22 Dark Lightning 23 Choke 25 Block 28
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Mercenaries are known to have more strength than the average player. This makes them better at hand-to-hand-combat, as they possess skills of violence and fighting unequaled by the members of any other class. However, they lack the ability to use the Force.
Princess Leia: "Your friend is quite a mercenary." "I wonder if he really cares about anything...or anyone."
Through the acquisition of various weapon parts, they too are capable of preparing a potent Personal Blaster. One well suited for a Mercenary.
Skills available to Mercenaries: Skill Level Learned ------ ------------- Kick 1 Bash 3 Rescue 6 Punch 8 Multi Wield 10 Sweep 15 Second Attack 17 Advanced Piloting 18 Rage 20 Berserk 24 Frenzy 28
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Bounty Hunters are those silent, seemingly deadly characters who haunt the shadows and wait. They wait for the call...the call for a hunt. To track down and capture or kill a wanted person, and collect the bounty on that person. It matters not to them who is paying the bounty, rather, just that they get paid.
Admiral Piett: "Bounty Hunters...we don't need their scum."
Officer : "Yes sir."
They combine the skills of a Mercenary with those of a Smuggler to create a feared hunter. He is capable of tracking down and killing most anything that moves.
A Bounty Hunter is capable of acquiring various weapon parts for the construction of a powerful personal weapon suitable to meet his needs.
Skills available to Bounty Hunters:
Skill Level Learned ------- --------------- Kick 1 Sneak 3 Sense Life 7 Track 10 Locate Object 13 Multi-Wield 15 Scan 16 Ambush 18 Sweep 20 Second Attack 22 Word of Recall 25
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Technicians are known to be the most unique class on any planetary system. Their specialty is in the design, modification, and manufacture of weapons and armor. Their second most unique ability, and arguably, their most useful skill is the ability to make droids. While they are not known to be warriors of any renown, their manufacturing of droids often provide them with a small army of warriors willing to fight to the need for their creator.
C3P0: "Thank the Maker."
Technicians may, with use of various blueprints and armor pieces, construct for themself a virtually impenetrable set of Personal Battle Armor.
Skills available to Technicians:
Skill Level Learned ------- -------------- Pick Lock 1 Punch 2 Create Droid 3 Repair Shields 6 Armor 7 Mend 8 Identify 9 Bash 11 Sabotage 13 Jury Rig 14 Repair 15 Earthquake 17 Enhance Armor 19 Multi-Wield 21 Enhance Weapon 22 Upgrade Armor (Ship) 24 Summon 26 Remove Force 28
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Smugglers are known to have very special qualities that no other class offers. They have a reputation unmatched by any other class, not that many would not it. Most can be found in the cantinas and back alleys of most planet systems. Their specialties on the darker side of life, whether it is smuggling, thieving or assassination. Many of these qualities can come in handy in many situations, such as picking locks, stealing, or backstabbing.
Smugglers may, in time, have in their possession (legally?), several vibroblade parts, which they may use to construct a lethal Personal Vibroblade.
Skills available to Smugglers:
Skill Level Learned ------- ------------- Hide 1 Sneak 3 Pick Lock 5 Instinct 7 Steal 9 Backstab 10 Poison 12 Scan 14 Quick Draw 16 Multi Wield 22 Track 24 Identify 26 Locate Object 27
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